If you did repair the soul forge, his allies are essentially weaker versions of him. You'll need to use the Death Knight Bane and other similar tactics as you did in Part 18 to beat them. ![]() If you did not repair the soul forge, his allies will include Death Knights. The Trife's opening move will be to summon some friends. ![]() After the conversation, Astarte will teleport in, and you'll be engaged. You'll reach a plaza of sorts that features the God Box in plain view, and you'll speak to The Trife. Regardless of how the conversation goes, you'll be permitted to proceed. If you choose to repair it, it will make the first fight here significantly easier. Once they do so, Leandra makes an appearance.Īt the end of the conversation, if you collected the Soulforge Repair Ritual from Cassandra, you can choose whether to attempt to repair the soul forge. Your Source Hunters must stand on these switches companions are irrelevant. Once you're ready, follow Zixzax to the portal and walk through.Īs you enter the final area, you'll see two switches on the ground flanking stairs. This will make the final battle much simpler. The Weresheep armor will give a very high fire defense especially when stacked with rings, and if you have over 100% fire resistance, fire will start healing you. Your front-line fighters should also be equipped with fire defense, even at the cost of a little armor rating. Your enemies will have high defense, but Tenebrium does direct damage and won't be as heavily affected. Even if your weapons aren't primarily Tenebrium, consider giving them Tenebrium bars so they get the effect. All non-mages should be carrying Tenebrium weapons, the stronger the better. You absolutely cannot have enough: you might consume as many as 40 or more charming arrows if your ranger is good at using them to keep control.įinally, give your gear one final check. ![]() Charming arrows will make things much easier, and freezing arrows will be able to inflict significant damage to basically everything you're going to have to deal with. However, if you have an archer, do stock up on every special arrow you can get your hands on. Having a few in case of emergency isn't so bad, but you won't need an entire alchemist's cabinet in your backpack. The final fight is so prolonged that the minuscule durations of the potions won't make much of a difference. Don't go too crazy with resistance potions (even though the following screenshot shows just that). Even then, you should be relying on mages for healing. Potions are unlikely to be necessary in the final area, except for healing potions for emergencies. If you have a mage like that, give him all the remaining Resurrection Scrolls. If a mage has Glass Cannon, he probably recovers enough action points per turn that he can use a Resurrection Scroll at the start of any turn without having to roll over action points. Stock up on Resurrection Scrolls and make sure everyone in the party has at least three. Your best bet is a mage who can use fire and water equally well so he can spend most of his turns shielding and healing. Fire offense is useful too, though water-based offense (especially icicle spells) will help out more. Other shields are useful but not as necessary. The higher the level of the mage's Pyrokinetic, the better, because you'll want to be able to cast the shield on every turn. Go around to the various shops (including those in the Homestead). Next, make sure someone on the team can cast Fire Shield. ![]() Just be warned that if you do respec, you'll need to rebuy your skill books. Although the fight is going to take a while either way, it's going to take much longer if you keep getting stunned, burned, blinded, cursed, or worse. If you respec, favor defense over offense, especially Willpower. Remember that only your Source Hunters can respec Jahan, Madora, or anyone you hire from the Hall of Heroes is stuck with what they've got. Given that Moloch only charges 1000 gold for a total respec, it's worth the nominal fee. You won't need any Crafting or Blacksmithing anymore, and it's unlikely that you'll need Loremaster either (although the final fights are in two parts, and the first part tends to drop very high quality but unidentified jewelry). This is your absolute final chance to make adjustments and buy gear, so there are a few things you can do to increase your odds of surviving.įirst, consider going to The Hall of Darkness in your Homestead and respec your characters. If you are at least Level 21, the battle will not be overly difficult, though it's long and a test of endurance. Preparing for the final battles may take a while.
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